Episode 71.5 – Final Fantasy Music Spectacular!

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Left-click here to listen in your browser or right-click, then “save link as…” to download the episode!

Welcome to our Final Fantasy music spectacular! In honor of the upcoming release of Theatrhythm Final Fantasy Curtain Call, we’re celebrating the legendary compositions from this long-running series.

Music:

Opening Theme (FF XIV)

Matoya’s Cave (FF I)

Eternal Wind (FF III)

Crystal Room (FF III)

Balamb Garden (FF VIII)

Bland Logo (FF Tactics)

Main Theme (FF V – Remastered Version)

Melodies of Life (FF IX – Piano Collection Version)

Rem Tokimiya (FF Type-0)

Fisherman’s Horizon (FF VIII – Distant Worlds Version) (I know, I said Dear Friends Version on the podcast oops)

Epitaph (FF VI – OST Remaster Version)

The Sunleth Waterscape (FF XIII Instrumental Version)

The Skies Above (FF X – Black Mages Version)

Qoopa Klub Episode 50: Fabulous Nova Crystallis (Final Fantasy XIII Special)

Special thanks to Tyler, Ian, Michael, Bradly, and Jeremy for sharing their favorite Final Fantasy tracks and memories!

Some Non-Leaked Screens of Smash Bros. for 3DS

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Whoa, random! The Smash Bros. for 3DS demo just appeared on the Japanese eshop this evening. As soon as I read @iamnotagoomba‘s Tweet, I was all over it! I’ve played a few rounds and oh! It’s so good! There are five characters playable (Mario, Link, Pikachu, Mega Man, and Villager) and one stage in the demo (as far as I can tell). You can play single player and set the CPU difficulty or play local multiplayer if you happen to have someone with a Japanese 3DS and the demo nearby. Anyway, here are some phone pics I took poking around in the interface! Enjoy!

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We Want Your Final Fantasy Music Memories!

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Theatrhythm Final Fantasy Curtain Call releases in North America in just over a week (September 16th)! As huge fans of the original 3DS game and Final Fantasy music in general, we wanted to have a celebratory podcast prior to the release of the game.

The plan is to talk about everything from general FF music memories to Curtain Call’s new additions. And we want your input as well! What does Final Fantasy music mean to you? What is your favorite FF soundtrack overall? What track “gets you” every time? What new game addition to Curtain Call are you most excited to play songs from (check out the track list here)? What did you dig about the original Theatrhythm? (You don’t need to answer all the questions; these are just some of the topics we’re going to discuss on the episode).

We’d love to read your thoughts on the show and play some of your choice tracks as well!

You can email us at Nintendofunclubpodcast@gmail.com, post in the comments below, or Tweet at me (@brawndwarf)!

We’re going to try to record next Friday (September 12), so please get your thoughts to us by Thursday, kupo!

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Episode 70 – *New* Operation Rainfall

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Left-click here to listen in your browser or right-click, then “save link as…” to download the episode!

News:

Mario Kart 8 DLC

Miyamoto Talks to Edge

Bravely Default Xmas Music!

amiibo – $12.99

Register Smash on 3DS and Wii U, get soundtrack!

New 3DS model/upgrade

Xenoblade Chronicles coming to New 3DS

Music:

The Bouncing Souls – We Love Fun (unofficial Nintendo Fun Club theme song)

Dragon Quest X – Exploring the Hills

Bad Religion – Stranger Than Fiction

Episode 69 – Mighty Funvolt

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Left-click here to listen in your browser or right-click, then “save link as…” to download the episode!

News:

Azure Striker Gunvolt localization changes

Games:

Fragile Dreams, 3D Thunder Blade, Star Fox 64

Music:

The Bouncing Souls – We Love Fun (unofficial Nintendo Fun Club theme song)

Morning Glory – Punx Not Dead, I Am

Episode 68 – Leave Luck to Heaven

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Left-click here to listen in your browser or right-click, then “save link as…” to download the episode!

Hyrule Warriors Nintendo Direct

Sega Continues to Support 3DS

Pikachu Cafe!

Dan Adelman leaves Nintendo

My Trip to (the Sidewalk in Front of) Nintendo’s Headquarters in Kyoto

Games:

Shovel Knight, Gaist Crusher, 3D OutRun, 3D Fantasy Zone I & II, Afterburner 3D, Game & Wario

Jungle Points in Yo-Kai Watch 2

Check out my previous Yo-Kai Watch 2 impressions here!

Apologies in advance for the obvious photographing-the-3DS screenshots. It’s just so much faster than posting to Miiverse and pulling them from there!

Tonight I decided to pick up Yo-Kai Watch 2 again, and while playing this evening, I got a better feel for one of the currencies in the game, Jungle Points.

Like many Japanese children, your character in Yo-Kai Watch 2 is WAY INTO catching bugs. To do this, walk up to a tree (among other places) and if the magnifying glass appears over your character’s head, hit the action button!photo 1 (12)From here, you’re taken to a close-up of the area: Continue reading