This content originally appeared in issue #1 of the Nintendo Fun Factor zine. The issue is available as a free download here; check it out!
While the survival horror genre did not reach its peak point of popularity until the mid-90’s and the advent of CD-ROM technology, the Famicom/NES did feature some incredible horror games. Whether they be licensed takes on popular 80’s slasher films or more original and obtuse attempts to frighten gamers on 8-bit hardware, the system featured a handful of terrific horror games worth looking back on. Continue reading →
The Dragon Quest podcast I do with Bradly Hale has reached level 2! This episode we talk DQ on mobile platforms, the upcoming DQX expansion, and have an in-depth talk about the original Dragon Quest (/Warrior, and specifically the Game Boy Color version)!
The episode is up on iTunes (or here if you don’t use iTunes).
Questions? Comments? Email us at email@example.com and check us out on Twitter as well!
Nintendo’s WiiU has been out for almost a year, and the system is finally starting to see a steady stream of quality releases. Games like Pikmin 3, Rayman Legends, The Wonderful 101, and Wind Waker HD have quickly given new life to the console, while games like Super Mario 3D World, Donkey Kong Country: Tropical Freeze, Wii Fit U, and Wii Sports Club, and Bayonetta 2 have begun crowding many gamers’ wish lists. Although there is now much more software on the console than I have time to play—I still want to catch up on Pikmin 3, Lego City Stories, Mutant Mudds Deluxe, Spin the Bottle: Bumpie’s Party, Resident Evil: Revelations, and a few more—the WiiU’s first year has been undeniably spotty in terms of releases. While the launch delivered over thirty titles, the subsequent months were plagued by delays and cancellations, giving WiiU owners much cause for concern. With two new consoles having, in my opinion, lackluster launch windows on the horizon—the Xbox One and the PlayStation 4 both release in November with not much that interests me—I can’t help but wonder if sparse launch windows might merely be an inescapable reality for early-adopters of modern game machines. This was certainly the case for not only the WiiU but also the DS and the 3DS, whose launches were a far cry from both the well-roundedness of the Wii launch and the essential Mario experiences found at the NES, SNES, and N64 launches. Considering all of the Nintendo launches, however, I have come to the realization that the GameCube boasted my favorite launch overall, which comes as a surprise, even to me. While recognizing that GameCube provided one of Nintendo’s most difficult eras with retail success, I feel that system offered a rare launch, full of several high quality games that proved more than the barely passable distractions that populate most console launches.
This content originally appeared in issue #3 of the Nintendo Fun Factor zine. The issue is available as a free downloadhere; check it out!
Nintendo’s Wii console, released in late 2006, proved to be an enormous success for the
company, outselling its competition and becoming one of the most popular video game systems of all time. However, many of the console’s critics appear to believe the Wii achieved commercial success by ignoring the tried and true fans of hardcore games who stuck by the company through its less prosperous N64 and GameCube eras. They argue the company instead focused on a “blue ocean” strategy and casual gamers, meaning more experienced gamers looking for traditional, niche, or core titles were left behind by Nintendo.
However, we here at Fun Factor disagree with this assessment. Not only did Nintendo cater to fans of their “core” (…ugh) franchises with games in the Mario, Metroid, Fire Emblem, and Zelda franchises, third parties stepped up and released many high quality mid-budget titles in “dead” genres. So please, join us in celebrating what we consider to be the best niche(ish) titles to grace the platform over its six plus years on the market.
In a recent interview with Destructoid, Ubisoft’s Ashraf Ismail suggested that this year’s Assassin’s Creed IV: Black Flag could be compared to Nintendo’s revolutionary Super Mario 64. His point rests on the fact the new Assassin’s Creed game is built around navigating an ocean, which connects to various portals to the game worlds, much like the castle in Super Mario 64. While not necessarily convincing me to expect such revolutionary things from Assassin’s Creed IV, Ismail’s comments has inspired me to think an awful lot about Super Mario 64. This comparison was not only striking because of the contrasting tone of Assassin’s Creed games when compared to Mario games but also because Super Mario 64 is a game that I hold on a level few other games equal.