Hey whoa, Fortnite is out on Switch and… I’m kinda into it??
Here’s some gameplay I recorded:
Also, the podcast isn’t dead or on hiatus or w/e. It’s just been a crazy exhausting past few weeks for me at work, we’ve been covering Solo a bunch on our Star Wars podcast, and tbh video games haven’t really been a priority. Sorry, man. But don’t worry! We’ll be back, in podcast form, next week with bunches of takes on Nintendo’s E3.
See you in the Dusty Divot,
Since I’ve been on holiday break I’ve recorded a bunch of let’s play video where I ramble while playing some pretty cool games. Check them out?
Evil Within, Elder Scrolls, Wolfenstein, Doom… man, Bethesda rules. And now they’re releasing games on Nintendo platforms again! I recently picked up their first two releases on the Switch, Skyrim and Doom. Both games have been out on other platforms for a while, so their quality is a known quantity (SPOILER: they both rule). But how do they perform on the Switch? Well, I recorded some uninterrupted gameplay of both in docked mode, so you can judge for yourself!
I’ve had my RetroUSB AVS for about a week and have been LOVING it. Best way to play NES / Famicom carts that I’ve ever experienced! I captured a bunch of footage on my elgato HD, so you can see for yourself!
Released in 1990 on the Famicom, this Ape Inc.-developed puzzle game never found its way to the West. Which is sad, because it’s pretty fun! Here’s an unboxing and a gameplay video I recorded.
After watching the Castlevania Netflix series, I’ve been eager to revisit various games in the series. Two games on the top of my list were Super Castlevania IV and Circle of the Moon, both of which released at or near the launch of their respective consoles. Super CV IV and and CotM were well-received when they released, but don’t seem to get as much love these days.
In recent months I’ve heard Super CV IV referred to as “a tech demo” and “evolutionary dead-end.” Not the cruelest criticism I’ve heard of a game, but probably not the legacy its creators were hoping for. Time has been less kind to CotM, which has been characterized as “ugly,” “broken,” “too dark,” “uninspired,” and one of the most loaded phrases in gaming, “a launch title.” One-time series steward Koji Igarashi even went so far as to have the game erased from the Castlevania canon.
I have a fondness for both of these games, but I still approached revisiting them on the Wii U Virtual Console with an open mind. Check out the videos below to see my experiences with the games here in 2017.
Next month marks the 5-year anniversary of NFC (whoa). In those (almost) 5 years, we’ve covered quite a few Nintendo Directs. <cue dramatic music> but never <striking image> ~like this~.
Yeah so we did a video thing.
In lieu of a proper podcast episode, Lindsey and I instead hung out on a couch, watched and discussed the Direct, and then gave some final thoughts immediately after. All on video!
Then, I tried to put it all together.
As a video novice trying this for the first time, there was naturally some good and bad.
It exists. I mean, the goal was to record a video of us watching and discussing the Direct, and that’s what this is.
The biggest, and most noticeable issue is the gradual audio delay. Around the halfway point, our audio begins desyncing (or something) and not aligned with our lip movement. It’s dreadful to look at, but even after some research I still have no idea how to fix it, so I didn’t want to just sit on this video until a solution came to me in a vision or something.
Most of the issues related to the content itself to me stemmed from our relative inexperience with this stuff and the one-take improvisational nature of the production.
Hope you can enjoy the video despite these issues! Check it out below: