After watching the Castlevania Netflix series, I’ve been eager to revisit various games in the series. Two games on the top of my list were Super Castlevania IV and Circle of the Moon, both of which released at or near the launch of their respective consoles. Super CV IV and and CotM were well-received when they released, but don’t seem to get as much love these days.
In recent months I’ve heard Super CV IV referred to as “a tech demo” and “evolutionary dead-end.” Not the cruelest criticism I’ve heard of a game, but probably not the legacy its creators were hoping for. Time has been less kind to CotM, which has been characterized as “ugly,” “broken,” “too dark,” “uninspired,” and one of the most loaded phrases in gaming, “a launch title.” One-time series steward Koji Igarashi even went so far as to have the game erased from the Castlevania canon.
I have a fondness for both of these games, but I still approached revisiting them on the Wii U Virtual Console with an open mind. Check out the videos below to see my experiences with the games here in 2017.
This content originally appeared in issue #3 of the Nintendo Fun Factor zine. The issue is available as a free download here; check it out!
This week, Capcom released the Final Fight trilogy on the Wii U Virtual Console and it’s as good of a time as any to celebrate this seminal brawler series. So smash a barrel, grab the snack within, and hit start on the second player controller (if applicable), to join us as we smash our way through the Final Fight releases on Nintendo platforms!
This content originally appeared in issue #2 of the Nintendo Fun Factor zine. The issue is available as a free download here; check it out!
Without Dungeons & Dragons, video RPGs today would be completely different, if they existed at all. Had Gary Gygax and Dave Arneson not published that three-volume set of manuals in 1974, there would be no Wizardry, no Ultima, no Dragon Quest, no Final Fantasy, and no Chrono Trigger. Can you imagine living in a world with no Chrono Trigger? I don’t even want to think about it.
Of course, there were, and continue to be, plenty of games based on the D&D source material, created for those who are too lame to even have friends who play tabletop D&D (such as myself). While the vast majority of D&D games were developed for PCs, some were ported to Nintendo consoles and handhelds, with even a few original games appearing along the way. So grab your homemade Legend of Zelda campaign setting handbook and venture forth into this look at the past (and potential future) of Dungeons & Dragons on Nintendo platforms! Continue reading →