Developed by Nintendo Software Technology / Published by Nintendo
Crystalis on Game Boy Color is an odd release- one that begs many questions. Why did NST (Nintendo’s North American development branch) remake an obscure NES game released in 1990 on the Game Boy Color in 2000? Why didn’t original developer SNK bring the game to their own RPG-starved handheld (which was still active at the time), the Neo Geo Pocket Color? Why was this version never released in Japan? But the biggest question to me is: why did NST make the changes they did? Continue reading →
On the most recent episode of the podcast, I extolled the virtues of Neo Geo games on the Wii Virtual Console, while coming off as a bit dismissive of the SNK compilations released on the Wii, which I had never played. See, as a long-time Sega fan, I’ve been burned by poor emulation, lengthy load times, and ugly visual filters in these “too good to be true” value-packed comps. After spending a dozen or so hours with the 16 games on SNK Arcade Classics Vol. 1, I’m happy to report that my worries were unfounded- this is a fantastic package. Continue reading →
This content originally appeared in issue #2 of the Nintendo Fun Factor zine. The issue is available as a free .PDF download here; check it out!
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As the Wii Virtual Console entered its twilight, there was one company still releasing games for it: SNK. Over the past few years, the Wii has (somewhat strangely) become the best place to play Neo Geo games. The consensus from the notoriously-hard-to-please Neo Geo fandom over on sites like Neo-Geo.com is that the emulation in these releases is close to, if not 100%, perfect. The games may be a bit on the pricey side (though nothing compared to the original cart prices), but they don’t have the awful load times that plague some of the disc-based collections.
SNK and publisher D4 Enterprise have built up a respectable library of Neo Geo titles on the Virtual Console. Here are some of the must-plays: Continue reading →